Microsoft AI Generates Quake II Gameplay at 10 FPS Using 750M Parameters But Misses Core Mechanics

Microsoft has released a playable AI-generated version of the classic 1997 game Quake II, demonstrating its new Muse AI technology. This AI-powered Quake II experience renders each frame in real-time using artificial intelligence rather than traditional game engines. The project, built on Microsoft’s WHAMM (World and Human Action MaskGIT Model) technology, allows players to interact … Continue reading Microsoft AI Generates Quake II Gameplay at 10 FPS Using 750M Parameters But Misses Core Mechanics