Rahul Somvanshi
Minecraft-inspired Oasis by Decart drops with $21M backing—an AI engine generating playable 3D worlds in real-time without a traditional game engine.
Photo Source- Federico (CC BY-NC-SA 2.0)
Built on Nvidia’s H100 GPUs, Oasis transforms user input into game scenes, but expect quirks in this alpha phase—like structures shifting when you turn.
Photo Source- Appaloosa (CC BY-SA 3.0)
Decart’s CEO promises “breakthroughs in real-time video generation” and claims their platform “unlocks possibilities once only imagined.”
Decart’s AI generates each frame by pairing spatial autoencoders with diffusion backbones for real-time, on-the-fly worlds—no pre-built assets here.
Built for indie and prototyping use, Oasis's early demo drew “hundreds of thousands” within hours, leaving servers struggling to meet demand.
But copyright concerns loom—Decart’s model trains on Minecraft footage, raising questions about Microsoft’s approval for this AI innovation.
With an architecture optimizing memory and latency, Decart’s system tackles the tough job of delivering responsive gameplay on-demand.
Photo Source- Mike Prosser (CC BY-SA 2.0)
Future goals include adding text/voice commands, persistent environments, and multi-user play—pushing AI gaming boundaries into new territory.
Photo Source- post-apocalyptic research institute (CC BY-SA 2.0)
The big question remains: Can Oasis maintain stability as demand for AI-generated worlds spikes, or will tech limits hold back Decart’s ambitions?