AMD FSR Redstone December 10: 4 ML techs exclusive to RX 9000, no RX 7000 support

GigaNectar Team

AMD FSR 4 logo with red and black gradient design showcasing FidelityFX Super Resolution technology branding for Radeon RX 9000 series graphics cards

AMD officially confirmed December 10, 2025 as the premiere date for FSR Redstone, marking six months of development since the technology’s initial reveal at Computex 2025 in May. Jack Huynh, AMD’s Senior Vice President and General Manager of the Computing and Graphics Group, announced the launch through a teaser video posted on social media, confirming exclusive support for the Radeon RX 9000 series graphics cards powered by RDNA 4 architecture.

FSR Redstone represents AMD’s direct response to NVIDIA’s DLSS 4 technology suite, combining four machine learning-based rendering technologies into a unified platform. The package includes ML-powered upscaling through FSR 4, AI-driven frame generation, Neural Radiance Caching for improved path-tracing performance, and Ray Regeneration for enhanced ray-traced image quality. Call of Duty: Black Ops 7 became the first commercial title to implement FSR Redstone when it launched Ray Regeneration support in mid-November 2025, exclusively for RX 9000 GPU owners.

AMD FSR Redstone: Machine Learning Graphics Technology Launches

Four AI-powered rendering technologies debut December 10 for Radeon RX 9000 series GPUs with RDNA 4 architecture

🎮 Official Premiere: December 10, 2025

FSR Redstone Technical Overview

🚀
Launch Event
December 10
🎯
GPU Support
RX 9000 Only
🧠
Technology Base
ML-Powered
🎮
Launch Title
COD: BO7

AMD has simplified its branding strategy ahead of the Redstone launch, officially shortening “FidelityFX Super Resolution” to simply “FSR” on product pages in late November 2025. The company’s documentation now refers to “FSR Upscaling (formerly AMD FidelityFX Super Resolution)” as part of a broader effort to streamline nomenclature similar to NVIDIA’s DLSS branding approach. This change applies across all FSR variants including the base upscaling technology, frame generation capabilities, and the new Redstone features.

Reports emerged in September 2025 suggesting FSR Redstone’s neural rendering core could function on NVIDIA GeForce and Intel Arc GPUs through AMD’s ROCm-based ML2CODE development framework. The technology reportedly converts machine learning operations into optimized compute shader code compatible with DirectX HLSL and Vulkan GLSL, potentially enabling cross-vendor support. However, AMD’s official December announcement materials and teaser content emphasize RX 9000 series exclusivity with no mention of broader GPU compatibility or support for previous-generation Radeon hardware including the RX 7000 series.

Four Machine Learning Technologies in Redstone

🎯 ML Super Resolution
Neural network-based upscaling that reconstructs higher resolution frames from lower resolution input. Builds on FSR 4’s AI model with enhanced training for improved temporal stability and artifact reduction across various rendering scenarios.
Available in FSR 4
⚡ ML Frame Generation
AI-powered frame interpolation replacing FSR 3’s traditional optical flow method. Uses temporal and spatial data to generate intermediate frames, reducing motion artifacts while increasing frame rates beyond native rendering capabilities.
Upgraded from FSR 3
💡 Neural Radiance Caching
Machine learning model continuously predicting indirect lighting interactions within scenes. Stores predicted lighting data in cache to reduce path-tracing computational costs, comparable to NVIDIA’s Neural Radiance Fields implementation.
New in Redstone
🔄 Ray Regeneration
Neural network reconstructs pixels that path-tracing cannot accurately render due to sparse sampling. Regenerates detail in reflections, refractions, and complex lighting before upscaling, reducing noise and temporal instability similar to DLSS 3.5 Ray Reconstruction.
New in Redstone

FSR Redstone Development Timeline

May 20-23, 2025
Computex 2025 Announcement
AMD revealed FSR Redstone concept at Computex in Taipei, Taiwan. Jack Huynh presented the four-component technology stack as AMD’s competitive answer to NVIDIA DLSS 4, with planned second-half 2025 release targeting RDNA 4 GPUs.
September 2025
Cross-Platform Reports Surface
Industry sources reported FSR Redstone’s ROCm-based development could enable shader-level compatibility with NVIDIA and Intel GPUs, though AMD made no official statements regarding vendor-agnostic support plans.
Mid-November 2025
First Implementation in Black Ops 7
Call of Duty: Black Ops 7 launched November 14, 2025 with Ray Regeneration support, marking the first public deployment of any Redstone component. Feature remained exclusive to Radeon RX 9000 series graphics cards.
Late November 2025
FSR Brand Simplification
AMD updated official product pages to rebrand “FidelityFX Super Resolution” as simply “FSR,” streamlining marketing ahead of December 10 Redstone premiere event.
December 10, 2025
Official Redstone Premiere
Full technical presentation scheduled covering implementation details, performance metrics, game support roadmap, and potential clarification on GPU compatibility beyond RX 9000 series.

Supported Graphics Hardware

AMD Radeon RX 9000 Series

RDNA 4 Architecture Required

FSR Redstone officially supports the following AMD Radeon graphics cards with RDNA 4 architecture:

🎮 RX 9070 XT
🎮 RX 9070
🎮 RX 9060 XT
🎮 RX 9060
⚠️ Hardware Limitation Notice: Jack Huynh’s teaser video confirmed RX 9000 series exclusivity with no references to vendor-agnostic functionality or backward compatibility with RX 7000 series GPUs. While September 2025 reports suggested potential cross-vendor support through ROCm shader code compilation, official launch materials maintain RDNA 4 architecture requirement. FSR 4 technically functions on older Radeon hardware despite official RDNA 4-only designation, though Redstone’s ML operations are optimized specifically for RX 9000 AI accelerators.

Technical Implementation Details

How Does Neural Radiance Caching Accelerate Path Tracing?
Neural Radiance Caching uses machine learning models to predict and cache indirect lighting data. The system continuously analyzes light behavior within rendered scenes, learning interaction patterns to predict subsequent bounce lighting without full computation. By storing predicted indirect illumination in cache memory, the technology reduces computational overhead typically required for real-time path tracing. AMD’s implementation parallels NVIDIA’s Neural Radiance Fields approach deployed in RTX 50 series GPUs, though specific architectural differences await December 10 technical disclosure.
What Image Quality Improvements Does Ray Regeneration Provide?
Ray Regeneration reconstructs missing pixel data before upscaling occurs in the rendering pipeline. When path-tracing engines cannot accurately trace specific pixels due to sample count limitations or computational constraints, the neural network analyzes surrounding pixel context and scene geometry to regenerate missing detail. This process specifically targets ray-traced reflections, refractions, and indirect lighting, reducing common artifacts including temporal instability, flickering, and grain in complex surfaces like water, glass, and metallic materials. Early Black Ops 7 testing revealed sharper reflections compared to standard denoising but showed some temporal stability challenges versus NVIDIA’s DLSS Ray Reconstruction implementation.
Will Redstone Support Extend to Previous Radeon Generations?
AMD currently restricts official Redstone support to RX 9000 series with no announced plans for older GPUs. The company optimized Redstone’s ML operations for RDNA 4’s AI acceleration hardware, though September 2025 reports suggested potential compatibility with RDNA 3 and earlier architectures through Int8 acceleration pathways. FSR 4 demonstrated similar official RDNA 4 exclusivity while technically functioning on older hardware through community modifications, albeit with performance penalties. December 10 presentation may clarify whether AMD plans phased rollout to previous-generation cards or maintains strict RDNA 4 requirement for all Redstone components.
Which Games Will Receive FSR Redstone Integration?
Call of Duty: Black Ops 7 currently represents the only confirmed Redstone implementation. The title launched Ray Regeneration support in mid-November 2025, though AMD has not confirmed timeline for ML Frame Generation integration into the game. December 10 premiere will likely announce additional game partnerships and development roadmap. AMD has not disclosed whether Redstone will completely replace FSR 4 as a unified technology stack or operate as supplementary feature set for path-tracing titles. The company confirmed FSR 4 availability in over 60 games by June 2025, providing potential integration base for Redstone upgrades.

December Launch Details

The December 10 premiere event was announced by Jack Huynh through social media, confirming exclusive RX 9000 series support and full technical presentation of all four Redstone components. Call of Duty: Black Ops 7’s November implementation of Ray Regeneration marked the first public deployment, with remaining technologies including ML Frame Generation, Neural Radiance Caching, and enhanced ML Super Resolution awaiting broader release. AMD positioned Redstone as direct competition to NVIDIA’s DLSS 4 suite, targeting parity in machine learning-accelerated rendering for path-traced gaming scenarios.

FSR branding simplification from “FidelityFX Super Resolution” to “FSR” occurred in late November 2025 ahead of the premiere. Reports about potential cross-vendor GPU support through ROCm-based shader compilation emerged in September 2025 but received no official AMD confirmation. The December event coverage addressed implementation specifics, game support expansion plans, and clarification on GPU compatibility questions including potential RX 7000 series support and vendor-agnostic functionality.

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